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Were you looking for the Type-25 Carbine, better known as the Spiker?

Cquote1 "Oh man! You really need to learn to recognize the symbols on top of the gun - count your shots too. First time I picked one up I just about brained myself when it ejected. Cquote2

Type-51 カービンは通称「コヴナントカービン」とも呼ばれる、コヴナントの歩兵用武器である。 この武器を主に使用するのはブルートジャッカル、およびエリートだが、人類の兵士フラッドが使用する場合もあった。

Design Details[]

コヴナントカービンは高い精度と火力を兼ね備える中距離戦に適した火器で、その運用法はUNSCにおけるBR55HB SRバトルライフルBR55バトルライフルに相当する。

プラズマライフルなどの標準的なコヴナントの武器は殆どがバッテリー式だが、コヴナントカービンはクリップ式の弾倉を使用して燃料ロッドガンのそれを小型化したような放射性の弾丸を装填して発射する。これは第二次世界大戦においてアメリカ軍が運用していたM1ガーランド小銃にも似ている。 また銃本体の上部には残りの装弾数を視覚的に表示するパーツがあり、これもUNSCのバトルライフルやアサルトライフルと良く似ている点だ。

プラズマライフル等と比べると実際にコヴナントの兵士がこのカービンを使用する頻度は低いとされているが、これは決してこの武器の性能が他と比べて劣っている訳ではなく、プラズマ兵器に対するコヴナントの信頼や、例えばエリートの兵士が戦闘に当たってエナジーソード等の装備を好む傾向がある為、といった理由があるようだ。 実際、ブルートやエリートがコヴナントカービンを使用する際、正確な照準と適度な威力を持ったこの武器はあらゆる距離のターゲット、特に中距離での戦闘において非常に強力な武器となる。

また、ヘイロー3においてスナイパージャッカルがコヴナントカービンを使用する。 ゲーム難易度を上げるとその殆どはビームライフルに置き換えられるが、射撃能力に優れるジャッカルとカービンの組み合わせは脅威となるだろう。


Advantages[]

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A Carbine round being fired by a Jackal Sniper.

With a 2x zoom ability its possible to make deadly head-shots from large distances. It is also effective at killing an unshielded opponent in multiplayer, and has equal effectiveness to an unshielded enemy as that of a Battle Rifle and the M6C, M6D and M6G pistols. Like those weapons, it will kill an unshielded opponent with one shot to the head instantly.

Because the Carbine fires shielded radioactive isotope rounds (not plasma bolts), it is useful against the Flood as it can destroy the embedded Infection Form. One of the best uses for this weapon is to shoot the armored headpiece off of Brutes, after which another head shot from the weapon will dispatch them.

The Carbine, when used correctly, can take down an enemy slightly faster than a Battle Rifle can, though it requires more aim, taking at least seven shots to the head in Multiplayer. Damage done by the Carbine is slightly lower than that of the Battle Rifle (if all three bullets hit), but it fires about twice as fast, making it comparably deadly.

The Covenant Carbine has one other advantage over the Battle Rifle. It is able to do damage to Jackal Point Defense Gauntlets, Enforcer shields, Stationary Shield Generators, Brute Power Armor, and other shields of such nature, though not as much as other Covenant weapons.

It's also very useful in the Halo 2 campaign against Brutes. The weapon can land head-shots, and can be used at almost all ranges. Because Brutes have very little head protection, a skilled player can take out three or four Brutes with one magazine or with one shot to the head when playing on easier difficulties. Also since its a fast shooting weapon it is useful to shoot off a Brute's helmet and then shoot a Brute's head making a quick kill.

The magazine, though holding less ammo than the BR, will last longer because the BR fires in three shot bursts.

Disadvantages[]

The Carbine's only disadvantage is that your position is clearly shown by a yellowish-green trail with each shot, just like the Sniper Rifle's vapor trail or the Battle Rifle's tracer trail. Its sound may also attract the attention of nearby players. Also, in Halo 3, a green mist is ejected from the ammo slot, giving away the player's position if reloaded. It also has weaker firepower, so it usually only gives an advantage to more skilled players, though less skilled players with some degree of luck may be able to use it effectively as well. Also, it is not as effective if you use rapid fire, but a sniper with good aim and that can take cover well can be deadly with a Carbine.   It also has less ammo than the battle rifle, although when riding as a passenger, this is a better choice.

Changes From Halo 2[]

  • In both Halo 2 and Halo 3, the Carbine's green semicircle will change into a red circle as ammo is depleted. This is used as an ammo indicator, although it is made unnecessary due to the players HUD. It is likely that it was implemented to give users without sophisticated visors (such as Jackals) an indication as to how much ammo they have left, similar to the system used by the Assault Rifle.
  • In Halo 2, when you zoom in, the view is a group of seven hexagons melded into a honeycomb shape. In Halo 3, four lines will separate from the center in addition to the hexagons, almost on the same plane as the reticule lines.
  • In Halo 3, the Carbine has a green patterned circle on top of the magazine indicator.
  • Carbine ammo is much more abundant, double the amount usually given in Halo 2.

Halo 3[]

H3 Covenant Carbine angle

Halo 3 Carbine

During the Halo 3 Beta, there were concerns that the Carbine was overpowered compared to its counterpart the Battle Rifle. This disparity was attributed to an excessively high rate of fire, which allowed it to inflict more damage over time than the Battle Rifle did. In the final cut, the Carbine's rate of fire has been reduced to about that of the Halo 2 version. Furthermore, its power has been reduced slightly from its Halo 2 counterpart. It now takes eight head shots to kill a fully-shielded opponent in multiplayer, as opposed to seven in Halo 2 and the Halo 3 Beta. In addition to the reduction in per-shot damage, the Carbine, also starts with two spare magazines when found in multiplayer, whereas it only started with a single spare magazine in Halo 2 multiplayer.

Also, in the Beta, when reloaded, it did not seem to emit a small cloud of gas as it does in the final version of the game.

As far as the Covenant Carbine's role in the campaign, it is still occasionally found to be used by Brutes, but it can most frequently be found in the hands of Jackals, who utilize it in a marksman role.

Combat Tactics[]

グラント[]

バトルライフルを使用する場合と同様、コヴナントカービンは遠距離から簡単にグラントを倒す事が出来る。頭部に命中させれば一撃で、そうでない場合でも4~6発ほど命中させれば倒す事が出来るだろう。

ジャッカル[]

Once again, it is advised to alternate to the Battle Rifle due to the faster firing. If the Jackals are on patrol or have their back turned to you, simply aim for the head and pull the trigger, resulting in a one-hit kill. However, if in the middle of a firefight, you should run up towards the Jackal, melee it, and kill it with a headshot. Alternatively, if you have ducked behind some cover, then aim for the space in the shield on its left, and fire. As the Jackal exposes itself, simply shoot its head.

Unlike human ballistic projectiles, the Carbine rounds will inflict damage on the Jackal's personal shield, causing the shield to collapse within 4-10 shots (depending on the difficulty) and providing you with a clear shot at their head. However, unlike with the plasma rifle, the damage done is not enough to actually collapse the shield with a reasonable amount of shots. It is much more conventional to just dispatch it like with a Battle Rifle- shoot the space in the shield, and follow up with a headshot. Skilled players can use this tactic to take Jackals out in just one second.

スナイパージャッカル[]

Jackal Snipers are relatively easier than normal Jackals due to the lack of shielding, however they can be still lethal as a single shot can kill you in Legendary. To avoid it firing on you, simply shoot it at the head. The Battle Rifle is, however, inferior in this case, because of the spread. Usually, Jackal Snipers will be at a distance, causing the BR's fire to split. The Carbine works best at close-medium ranges. The best way is to have a Sniper or Beam Rifle as a secondary weapon. Taking cover so the Jackal doesn't spot you, zoom in to 10x, and aim at their head. Without moving your aim, switch to Carbine, zoom in, and shoot. Note the Carbine is less accurate and may miss, especially at extreme range, so fire several shots to kill it.

エリート[]

エリートの装備するエネルギーシールドに対し、コヴナントカービンはプラズマライフルほど有効な装備だとは言えない。しかしカービンはその優れた連射性能と集弾性を活かしてエリートに有効打を与えることが可能だ。ゲームの難易度がヒロイックである場合はシールドを引き剥がすのに7~8発(エリート儀杖兵や特殊部隊兵士などの場合は12発以上)を命中させる必要があるが、シールドを引き剥がした後は頭部に命中させることで、致命傷を与える事ができる。

ブルート[]

In Halo 2, the Carbine is one of the absolute best weapons to use against Brutes, due to their lack of shielding and vulnerability to headshots. Torso shots are somewhat less effective, requiring about 10 to 15 hits on Normal or 14 to 16 on Heroic to kill a Brute. In Halo 3 Brutes can be killed with around 4 to 7 shots on Normal, or 6 to 10 shots on Heroic. In both games, it's harder to get a headshot on a Brute when it goes into berserk mode because it is more difficult to aim for the head, as the head no longer presents itself at the top of the target; however, it is possible to fire two to three shots in the area between the shoulders.

フラッド[]

As with all Covenant weapons in Halo 2, save for the Energy Sword, Brute Shot, and Fuel Rod Gun, this weapon is somewhat underpowered against the Flood in Halo 2, unless you land a "chest headshot". That is, if stuck with the Carbine, aim for the tentacles protruding from the chest (this is where the Infection Form has burrowed, and one shot should put the Combat Form down). Of course, the weapon has some use as a semi-sniping weapon. If playing as the Arbiter and not in a conflict zone, engage Active Camouflage, go up to the Flood Form, and melee them (thus depleting their shield, if they have one). Then, aim for the chest and the Combat Form will go down. Note that the Infection forms can still re-infect the Form, in contrast to the Energy Sword (which will disintegrate them). In Halo 3, a few shots in the upper body should kill a Combat Form and instantly dispatches them if you hit them in the depression in the chest, much like the Battle Rifle. However, the Carbine is unrecommended against Pure Forms.

UNSC Remarks[]

  • “So—it’s just their projectile weapons that we’ve figured out how to reload? I guess I’m cool with that.”
  • “It’s almost a direct analog of the BR55. I just wish it had a more — um — conventional scope.”
  • “In my youth I used to board Olympus a couple o’ times a year—you see where I’m going with this? Yeah. That foxtrot gun is the size of my old board.”
  • “Wish it was smaller; wish it had a proper stock — or at least a butt pad.”
  • "Hey — don’t inhale immediately after the charger ejects. I heard that shit gives you Boren’s Syndrome.”

Trivia[]

  • The Carbine smoke is of the same of that of plasma grenades, which causes Boren's Syndrome, a deadly, if mostly fatal, disease.
  • The Carbine is notorious for its large and unwieldy size, as many Marines have commented. This is obviously because the Carbine was designed with the Covenant races in mind, particularly the Elites (the unusually shaped grip could have been designed for the Elite's two main fingers), certainly not for human use.
  • The ammo of the Type-51 Carbine is loaded similarly and correspondingly to most modern human weapons, a rare generality unlike many other Covenant weapons.
  • In the Halo 2 and Halo 3 instruction booklets, the Carbine is incorrectly labeled as having 36 rounds, instead of the actual 18 rounds. Ironically, this is the number of rounds the Carbine's human equivalent, the Battle Rifle, has.
  • The green ring on the end of the magazine is an ammo indicator and is effective when you need to keep your focus on the actual battle.
  • If you run out of spare ammunition, the Carbine would not eject the empty magazine.
  • In Halo 2, on the level Sacred Icon, there is a glitch which means that you start off with 78 spare rounds instead of the usual 72. However, if you empty the magazine and then try and pick up Carbine ammo, you will only be able to get a total of the usual 72 spare rounds.
  • Despite having a 2x zoom scope capability, the Carbine doesn't appear to have a scope mounted on it. A theory suspects that the magazines are in fact the scope, explaining the symbols in the center of the the ammo count as well as to why there is no other scope on the Carbine; another theory is that like the Beam Rifle, scoping relies on the user's HUD.
  • If you give a shield-bearing Jackal a Carbine in Halo 2 and then melee it, it will drop the Carbine and pull out a Plasma Pistol. This is done for the Unlimited Plasma Pistol Glitch.
  • If you give a shield-bearing Jackal a Carbine in Halo 2, it will hold both the Carbine and its shield in either hand, and the Carbine will protrude from the shield in an erratic manner.
  • In Halo 2, when you reload, the magazine will pop out but disappear almost immediately. In Halo 3 they will fall on the floor and take a short while to disappear.
  • The ammunition for the Carbine is powered along its entire flight path, consuming up to 50% of its mass by the time it reaches its maximum effective range.
  • Some consider the crosshair of the Carbine to be slightly off, which is notable when attempting long range headshots.
  • In the level Gravemind, several Carbines have 120 rounds in reserve, much more than the usual max, 72. This also occurs on other levels, especially if the Carbine is taken from an ally scripted to pick the weapon up, such as the Marines in the detention block in Gravemind.
  • In the Halo Wars official strategy guide, the Covenant Carbine is called a "slug beam rifle", probably because it fires radioactive rounds at rather high velocities and at long ranges.
  • The producer's idea of the Type-51 self-ejecting the spent magazine might have came from the WWII-era M1 Garand's en-bloc magazine.
  • In Halo 3: ODST, the Carbine has a new firing sound. It now sounds much deeper than before.

Gallery[]

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